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Toy Tips tested software using the Toy Tips methodology
in classrooms with teachers and children age 5-12. Surprisingly
only 46% of our total sample of software reviewed tested
as positive as having appropriate content, being enjoyable
to play, educational and easy to understand. Each title
was tested for thinking skills as well as social interaction
and only the titles which had positive messages and
learning benefits were considered to be part of our
study,
Each child was asked to rate the program and the teachers
observed the children as they played with the software
to see if the content and graphics were age appropriate.
When choosing software titles for children, keep in
mind that the content and/or characters must be appropriate
for both age and developmental level. Each child progresses
on an individual pace and we found that those titles
with progress levels were efficient to see how a child
is learning.
Below are the results of our software study. Each title
includes our review notes indicating what is the most
educational feature we found.
LEGO MEDIA
Chess
School Age 7-10
Recommended as an introduction to teach the game of
chess. The graphics may be too juvenile for children
over age 10.
Knowledge Adventure
Bear's Imagine That
Preschool
There is a variety in the choice of activities. Includes
sing-along music and the graphics are colorful and imaginative.
Reinforces creative skill while stimulating thinking
skills.
Knowledge Adventure
Jumpstart 1st Grade
School Age 5-7
Non-readers can follow the software. The music, voices
and graphics were all uplifting. Kids participate in
a treasure hunt by solving puzzles, answering questions
stimulating analytical skills.
Knowledge Adventure
Jumpstart 4th grade
School Age 8-10
Child becomes an active player in an adventure. Requires
the use of sequencing skills and logical reasoning.
Child follows a series of activates to uncover clues
to find a sapphire treasure mine. Stimulates logical
reasoning as players compose a journal as they solve
puzzles. Includes a progress button so parent and/or
child can check the progress.
Disney Interactive
Winnie The Pooh Activity Center
School Age 5-7
Featuring recognizable Disney characters and music,
children can click on individual frames to enter learning
activities promoting thinking skills and interaction.
Disney Interactive
Adventures in Typing
School Age 5-9
Features a variety of games that teach typing skills.
This is very important to teach to school age children
to assist with their skills of using a computer. The
graphics were appealing to keep kids involved. Kids/parents
can check on a child's progress by opening screens with
progress reports.
Disney Interactive
1st Grade
School Age 6-7
Through interaction with characters from Toy Story,
kids play games that reinforce math, reaqding, writign
and logical reasoning skills.
Humungous Entertainment
Blue's Reading Time
Preshchool
Children are guided through many reading skills while
putting together a newspaper. Words are paired with
pictures and stories are read aloud. Featuring repetition
and simple play, children use analytical and memory
skills.
Humungous Entertainment
PJ Sam's One Stop Fun Shop
Preschool
The graphics and voice of Pajama Sam is appropriate
for preschoolers. An art collection for children. They
can make party hats, invitations, placemats, stationary,
cards, a growth chart, picture frames, door hangers,
puppets, makes and paper airplanes. Enhances thinking
and creative skill.
Patch
Tribond
School Age 10+
Reinforces analogy training and creative thinking skills.
Promotes social interaction and competition Providing
practice with trivia, players can play either against
each other or a computer opponent. While the time clicks
off the seconds, players must answer trivia questions
by entering answers choosing from three multiple choice
answers provided or determining how three items are
connected. A player can also challenge another player's
answer which leads to lively play and laughter.
Patch
Kuba
School Age 8+
Provides practice with special skills and strategy while
stimulating think gin and logic skills. Player must
move the marbles in such a way to knock the opponent's
marbles off the board. Child can play against an opponent
or against the computer.
Hasbro Interactive
Roller Coaster Tycoon
School Age 10+
Allows creative thinking and social interaction. Introduces
complex thinking skills. The user creates third own
theme parks. Using typed in or multiple choice answers
assists in reinforcing spelling skills.
Hasbro Interactive
The Next Tetris
School Age 6+
Features colorful graphics, multiple difficulty levels
and single player/multi player options. The user assembles
the puzzle blocks using logical reasoning skills and
quick reaction time. The user progresses through levels
of difficulty and increases in the ranking as each level
is completed.
Executive
Gift Guide | Family
Video Reviews
| Infants
& Toddlers Gifts
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